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Violet Regier

Game Designer, Programmer & Music Composer
Experienced in Unity, Unreal Engine 5, Clickteam Fusion 2.5 and Source Engine

Projects

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Ooga

2020-2024 | Ongoing

Game Design & Programming

A long term passion project of mine

Speed platformer adjacent to Super Meat Boy / 10 Second Ninja. I work on this project as sole programmer and lead game designer.

Quarantine

2023 | 4 Months

Level Design

Half-Life 2: Episode 2 Level
This level is designed with a linear style to match the Half-Life games, complete with challenging combat, light puzzle solving and engaging scripted sequences.

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InnerStasis

2023-2024 | 8 Months

Game Design & Programming

On this project, I worked as lead programmer and game designer. I also contributed music and sound effects to the project.

Headquarters

2019-2020 | 6 Months

Level Design, Detailing

Counter-Strike: Global Offensive Level

Wingman Mode

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Headquarters is a rather unique map, in that it's one of the few designed for 2v2 Hostage gameplay, as opposed to the more popular Bomb Defusal gamemode. The map was a major success, with over 26,000 downloads on the Steam Workshop, with a 4/5 star rating.

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KinoTashla

2022-2023 | 8 Months

Game Design, Music Composition & Programming

On this project, I worked as lead programmer and game designer. I also contributed music and sound effects to the project.

Delirium

2023 | 3 Months

Music Composition

Delerium is a Visual Novel that I contributed songs to. I wrote and recorded the songs using FL Studio 21, and contributed my own bass guitar, electric guitar and keyboard playing.

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Marco Polo

2024 | 3 Days

Music & Sound Design, Programming

Made for Toronto Gamejam 2024, Marco Polo is about two dots finding each other. For this project, I acted as musician, sound designer and programmer.

Dig-A-Mole

2024 | 4 Days

Programmer. Game Design

For this Game Jam project, I acted as a designer and programmer. This microgame was included in MicroMix Vol. 1, a compilation of microgames created by Sheridan game design students

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Slick Stitchin'

For this Game Jam project, I acted as a designer and lead programmer. The game seeks to emulate the feeling of using a sewing needle to make stuffed animals using a mouse.

2023 | 4 Days

Game Design & Programming

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